AI Insights · Timothy · October 2021
Top 5 3D Realistic Games Performance in Slovenia Q3 2021
In Q3 2021, the top 5 3D realistic games in Slovenia showed varied performance in weekly downloads, revenue, and active users. Data provided by Sensor Tower.
In the third quarter of 2021, the top 5 3D realistic games in Slovenia exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared on a unified platform.
State of Survival: Zombie War from FunPlus International AG saw fluctuating weekly revenue, peaking at around $9K in the last week of July. Weekly downloads experienced a gradual increase, starting at 190 and reaching a peak of 293 in the week of September 20. Active user numbers remained relatively stable, hovering around 2.5K throughout the quarter.
PUBG MOBILE by Tencent Mobile International Limited showcased a strong revenue performance, with a notable peak of approximately $8.8K in mid-August. Weekly downloads steadily grew from 417 at the beginning of July to 886 by the end of September. Active users were consistently high, maintaining a range between 10K to 12K throughout the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a mix of ups and downs in weekly revenue, reaching a significant peak of about $3.4K at the end of June. Downloads remained steady, fluctuating between 400 and 600 weekly. Active users showed a slight decline from 12.7K at the start of the quarter to around 10.9K by the end of September.
Fishing Clash: Sport Simulator by Ten Square Games S.A. delivered a modest revenue performance, with weekly earnings peaking at $1.2K in late July and mid-August. Downloads varied, starting at 266 and seeing a peak of 427 in early August. Active users showed a slight fluctuation, ranging from 779 to 1K during the quarter.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED had a consistent revenue stream, peaking at around $999 in early August. The game saw a significant increase in downloads towards the end of September, reaching 896. Active users experienced a gradual decline from 33.4K at the start of the quarter to 27.7K by the end.
For more detailed insights and analytics on app performance, visit Sensor Tower.